In many ways, FEZ closely resembles its creator Phil Fish: It’s eccentric and often darkly humorous, but chiefly, it isn’t pandering to anyone at all. FEZ doesn’t care if you don’t get its strange, sarcastic, post-ironic tone. Nor does it care if it confuses you, or bores you, and makes no effort to re-engage you should either occur. In this current period of gaming, when a ridiculous degree of hand-holding and tutorialization in games has been made normal, FEZ’s complete unwillingness to patronize the player is somehow simultaneously off-putting and refreshing in equal measure.
What’s strange about FEZ however, is that this laissez faire attitude to the player-game dialogue (or rather monologue) doesn’t feel punishing. Despite its fundamental complexity and constant elaboration, at no point does FEZ really feel like a tough game, challenging certainly, but not tough.
Painstakingly constructed, beautifully imagined, pragmatically delivered, and utterly, utterly brilliant.